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Primitive vs Non-Primitive Data Type in Java  


Property Primitive Data Types Non-Primitive Data Types
Definition Pre-defined by Java, representing simple, fixed-size data values like numbers or characters. User-defined or pre-defined types representing more complex structures like arrays, classes, interfaces, etc.
Origin Built into the Java language by the Java compiler. Defined by the programmer or Java's standard libraries.
Examples Total 8 types i.e. boolean, char, byte, short, int, long, float and double String, Array, Class, Interface, ArrayList, HashMap, LinkedList, etc.
Naming Convention Typically start with lowercase letters (e.g., int, char, boolean). Typically start with uppercase letters (e.g., String, ArrayList).
Data Type Size Fixed size regardless of platform (e.g., int is always 4 bytes). Size depends on the object or class type. For example, the size of an object depends on its fields and internal state.
Default Value Pre-defined default values based on type (int is 0, char is '\u0000', boolean is false). Default value for reference types is null.
Nullability Cannot be null; they always hold a valid value (e.g., int cannot be null). Can be null; a reference variable can be uninitialized or point to no object.
Data Representation Represents only one data type (e.g., int for whole numbers, char for a single character). Can represent multiple data types, and the objects can hold more than one value, making them more flexible (e.g., ArrayList).
Performance Faster, as there is no overhead for reference handling. Direct access to the value stored in memory. Slower in comparison, as it involves reference handling and dereferencing to access the actual data.
Memory Allocation Stored directly in stack memory. Stored as references in the stack, while the actual objects reside in heap memory.
Value Storage Stores the actual value. Stores a reference to the value, not the value itself.
Mutability Immutable by default (e.g., a char cannot change once assigned). Can be mutable or immutable depending on the object (e.g., String is immutable, ArrayList is mutable).
When Copied When copied, the values are duplicated; the variables hold separate values. When copied, both reference variables point to the same object in memory. Changes in one will affect the other.
Memory Efficiency More memory-efficient because they directly hold values and do not require additional memory for references. Less memory-efficient as objects require extra memory for references and internal state.
Garbage Collection Not subject to garbage collection because they are primitive values stored directly in memory. Subject to garbage collection. When no references to an object exist, it can be collected by the garbage collector.
Use Case Best for simple, small data storage like numeric values, characters, and booleans. Used for complex data structures or to represent more abstract entities like collections, objects, or user-defined structures.
Methods and Operations Cannot invoke methods directly on primitive types. Can invoke methods (e.g., String.length() or ArrayList.add()).
Example Use Case Storing simple values like age (int), price (float), or a single character (char). Representing entities like lists of students (ArrayList), user details (String), or complex collections (HashMap).
Write Once, Run Anywhere Guarantees the same behavior on all platforms due to their fixed size and simple nature. Can be platform-dependent, especially when objects are heavily dependent on JVM specifics or use specific libraries.
Memory Management Automatically cleaned up when they go out of scope as they are simple data types. Objects need to be explicitly dereferenced or managed via garbage collection once they are no longer in use.